Tuesday 20 September 2016

Wong vs. Sandeep - Panicked Flight

Unhappy with losing the Self-Righteous Man to the Arcanists, Wong has followed rumours and hearsay to find the Inquisitive Child, chased by Witchling Stalkers, in the hope of finding an apprentice. Sandeep appears to have similar goals, ambushing Wong with the help of some Sanctioned Spellcasters! (Apparently Wong and Sandeep are the favourites at the moment!)

Gremlins:

Wong with A Gremlin's Luck and Do Over
Sammy LaCroix with Oooh, Glowy!
Trixiebelle with A Gun for a Lady
McTavish with Mud Toss
Rooster Rider
Lightning Bug
Wild Boar
Stuffed Piglet

Schemes: Plant Evidence, Make them Suffer

Arcanists:

Sandeep Desai
The Valedictorian
Arcane Emissary
The Scorpius
Sanctioned Spellcaster
Sanctioned Spellcaster
Ice Gamin

Schemes: Protect Territory, Bodyguard (Arcane Emissary)

Deployment:





Both forces deployed split into two, to try and get the most VP out of the Witchling Stalkers. In this scenario, each Stalker killed after Turn 1 would grant 1 VP to the Crew that killed it. Additionally, on every Turn after the first, if the Inquisitive Child is within 6" of a Deployment Area then that Crew would also gain a VP. I was a bit hasty in charging my Rooster Rider forwards to claim the Inquisitive Child, forgetting to take a picture beforehand! Trixie's ability to cheat the Initiative flip combined with the Rooster's Reckless and a Wk of 7 allowed the Rooster Rider to move up to the centre of the board and push the Child 4" towards my corner of the board.



In my haste, I also forgot about the Wild Boar's Bayou Rampage. Oops! This meant that the Boar would be charging the Rooster Rider when it activates. To get around this a bit, I moved McTavish up and dropped a Hunting Screen - forgetting that McTavish wasn't a Gremlin, and so didn't negate Bayou Rampage. Double oops. Fortunately I could cheat down the Wild Boar's attacks and ignore it for the time being. Meanwhile, one of the Sanctioned Spellcasters moved up with Sandeep's placement ability and a walk, then fired off a shot at the Witchling Stalkers - flipping a Red Joker! As the Witchling Stalkers wouldn't grant VP until Turn 2, the Spellcaster had to show a bit of restraint, but left both of the Stalkers on low health.



The rest of the Gremlins took cover behind the hedge, ready for an ambush. Trixie dropped a Scheme Marker for Wong to send flying into the air, and Wong took a shot at one of the Stalkers, who pushed towards him with his defensive trigger.

Sandeep summoned a Wind Gamin, attaching Commands in Flame to negate Slow but leaving the Gamin unable to Cheat Fate. Said Gamin flew off towards the corner of the board.

Wong's Scheme Marker came back down next to the train platform, which was conveniently on the Arcanist's side of the board. The Lightning Bug revealed a Tome, pushing the Child within 6" of the Gremlin's corner of the board.



Cheating the Initiative again, McTavish went first, taking aim at the Witchling Stalkers and blowing one off the board with a Red Joker. These two Stalkers really were not having a good day! The other Stalker was able to cheat and avoid death briefly before the Valedictorian flew in and took it out. A VP each!

Slightly out of shot, the Rooster Rider went charging into a Sanctioned Spellcaster to tie it up.



On the other side of the board, Sandeep blew a Stalker away, but not before randomising and putting a chunk of damage on Sammy. Trixie, with her Gun for a Lady, took out the other Stalker and then took shots at Sandeep, blowing herself backwards.

The Lightning Bug, forgetting that I needed him to handle the Wild Boar, dropped a Scheme Marker for Trixie to use with her (0) Presents? For me? and a second for fuel Wong.

The Stuffed Piglet then ran into combat with Sandeep. Uhoh..



The Arcane Emissary charged and obliterated the Rooster Rider. Sammy LaCroix ran up to counter the Emissary next turn with her Jynx, and was charged by The Scorpius - clearly it knew about Sammy's efficacy in our last game!

The Sanctioned Spellcaster got to work placing Scheme Markers and running into the corner of the board, going for Protect Territory.

Wong fired his Lightning Jump into the 'combat' between Sandeep and the Stuffed Piglet, hitting the Piglet. Severe damage killed the Piglet, doing Blast damage to Sandeep from the attack, the Piglet's Bacon Bomb *and* the Pulse! The Crows trigger on Lightning Jump let Wong take another shot at Sandeep (and Do Over would've given a third Lightning Jump, if we hadn't misremembered how it works - need to get the second Generalist Upgrade Deck, I guess!). Despite all this, Sandeep survived, as Wong fluffed the rest of his AP. Wong send a Scheme Marker flying, despite not being near enough to a terrain piece for Plant Evidence (the train track didn't count, we had agreed).

The Wild Boar chewed on McTavish again, dealing some damage this time.

At the end of the Turn, the Gremlins scored 3 VP from killing Stalkers (in writing this, I realise this should have been 4, as I had Make Them Suffer and the Stalkers are Minions, although I ended up scoring the maximum VP for the Scheme anyway) and taking the Child hostage, while the Arcanists scored 2. Wong's Scheme Marker came back down, but failed to hurt Sandeep.



Winning the Initiative without Cheating for once (13 against 12.. poor Arcanists!), Sammy went first, using her Jynx to shut down the Emissary and trying to walk out of combat with the big robot scorpion, but failing to do so.

While a Wind Gamin ran for the corner of the board and placed a Scheme Marker, McTavish went after the Marker in the other corner, hoping to get a Rams with his (0) that would let him eat the Marker and take a shot at the Sanctioned Spellcaster, but unwilling to cheat a 13 of Rams he just ate the marker and pushed into engagement with it. The Spellcaster attempted to run away and failed, but the Valedictorian joined the fray and left McTavish on next to no health.



The Scorpius and the Arcane Emissary obliterated poor Sammy LaCroix. Wong hopped the hedge and tried to blast the Ice Gamin away for Make them Suffer, failing to kill it but getting close enough to a tree to place a Scheme Marker at the end of the turn with his (0). Sandeep charged Wong, seeing him in the open, doing some damage. He then pulled the Scorpius towards himself and into combat with Wong, healing himself a bit in the process, then pushed out of the melee and dropped a Scheme Marker with (0) As Your Deed, So Your Destiny.

The Lightning Bug went reckless and ran up to the wagon in the corner, placing a Tomes on himself to place a Scheme Marker by the wagon at the end of the turn.

Trixie ran up to the Wild Boar, taking a Scheme Marker with her, and took out the Sanctioned Spellcaster. The Wild Boar then finally ran up, headed for an enemy Scheme Marker, only for the Ice Gamin to engage him.

At the end of the Turn, Wong's Scheme Marker came back down by the tree, damaging the Scorpius and Sandeep, and the Lightning Bug placed his Marker. The Gremlins scored 2 VP, for the Child and Make Them Suffer.



Taking the initiative a fourth time, McTavish tried to kill the Sanctioned Spellcaster, but failed to end it. Perhaps he should have gone for the Corpse Marker and tried to heal, but his Gator clearly saw the Spellcaster as a tastier snack!



Trixie carried her Scheme Marker "present" up to another terrain piece, and used her Gremlin "Lure" to push the Wild Boar towards the Scheme Marker it had been going for. She then took a shot at the newly-unengaged Ice Gamin, cheating a Red Joker with the Rams trigger for a double positive flip for damage and ending the poor Gamin.

The Valedictorian left a dead McTavish behind and flew over to engage the Wild Boar, perhaps afraid it would Charge the Arcane Emissary. The Boar was having none of this, however, and ate the Scheme Marker he had been chasing with his (0) and successfully left combat to engage the Emissary.



Sandeep pulled the Emissary away from the Wild Boar, healing himself again, and tried to finish Wong with the Scorpius. Wong survived the assault once more, activating and discarding Do Over to draw two cards, both of which happened to be thirteens! He used his (0) BOOM! to discard the enemy Scheme Marker and do pulse damage to the Scorpius and Sandeep, disengaged himself from the combat and flung some Lightning at the pair.

The Lightning Bug, ignoring the Wind Gamin's Armour +1, ran around the Wagon and buried the Wind Gamin, placing a Tomes on himself to remove the enemy Scheme Marker at the end of the Turn. However, with a Push from sacrificing the buried Wind Gamin, the Arcane Emissary charged the Bug, killing it and preventing it from removing the Marker.

At the end of the Turn, the Gremlins scored 2 VP, for the Child and Make Them Suffer, as Trixie had killed the Ice Gamin. The Arcanists revealed Bodyguard on the Emissary, scoring 1 VP.



Wong made the most out of getting the initiative on Turn 5. Poor Sandeep. The Scorpius went down alongside him, taken out by the Pulse damage.





The Valedictorian tried to kill the Wild Boar, and Trixie fired into their combat. No matter what she hit, McTavish would be avenged!



Finally, the Sanctioned Spellcaster ensured the Arcanists would be scoring for Protect Territory.

At the end of the game, the Gremlins scored 2 VP, one for the Child and another for Make Them Suffer, as the Scorpius is apparently a Minion! The Arcanists went up to a total of 8 VP after scoring Bodyguard and Protect Territory, but with 2 VP from Plant Evidence the Gremlins won with a total of 11 VP! A victory against the Arcanists at last!

Most importantly, of course, the Gremlins secured the Inquisitive Child. And a Rooster Rider died in the course of the game... leaving a Rooster for the Child to befriend, perhaps...?

We shall see!

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