Saturday 1 October 2016

Ulix vs. Sandeep - Gathering Scraps

It's the second fortnight of the Divergent Paths Global Event, and we started with the Inquisitive Child's Encounter - Gathering Scraps. In this Scenario, the players are attempting to gather scraps of fabric to assist the Inquisitive Child in repairing and upgrading her newly acquired Teddy. The two forces start with three Fabric Markers carried by their Master and their two most expensive models. Each player would score 1 VP at the end of the game for each Fabric Marker they control.

Gremlins:

Ulix with Husbandry, Dirty Cheater and Hunting Bow
Penelope
Old Major with Corn Husks
Gracie
The Sow
Slop Hauler
Merris LaCroix

Schemes: Power Ritual, Cursed Object

Arcanists:

Sandeep
Joss
Mechanical Rider
Luther (Blessed of December)
Performer
Ice Dancer

Schemes: Power Ritual, Breakthrough

Deployment:









Ulix, drawing a strong hand, started off by summoning a War Pig (with the help of Merris and Gracie) and two Piglets.



The Arcanists advanced cautiously, with The Sow threatening the corner - prepared for the Ice Dancer, as the Arcanists had revealed Power Ritual. Sandeep summoned a Poison Gamin, attaching the upgrade which makes it unable to attack but granting it an aura which gives nearby allies positive flips to theirs.



The Mechanical Rider's summoned Wind Gamin prepared to intercept Merris, only to receive a Pig Charge from an angry Piglet. Flipping a Rams, the Piglet stampeded into Joss.. only to quickly become bacon.



Meanwhile, Luther swiftly dealt with The Sow, freeing up the corner of the board for the Ice Dancer - besides the two one-health Piglets, that is.



Sandeep managed to summon Banasuva, but one of the War Pigs (yes, Ulix managed to summon another!) met it with a charge, encouraged by Old Major, flipping a Red Joker for damage. Ouch!





The War Pig went on a rampage with its second AP, taking out a Gamin and doing some severe damage to Joss.





Some positioning with Old Major and an arrow in the rear from Ulix sent Gracie in to finish the job, but she failed to end Joss and his 'ignore everything' axe Corpse Marker-ed her before she could activate (and reactivate). That gamble definitely did not pay off!

Gracie also dropped her Fabric Marker, which Sandeep managed to run away with.



The furious War Pig tried once more to kill the invincible Joss, but soulstones kept him around. Easily distracted, the War Pig stampeded into Sandeep.

Meanwhile, Merris and the Performer fought over a corner for Power Ritual.





Old Major tried to do what the other Pigs couldn't, but was just out of charge range. The Ice Dancer and Luther got to work placing Scheme Markers for Power Ritual and Breakthrough.



Old Major made it over the fence at last. Ulix, riding along, used his Prod to get Old Major to finally put Joss down. Unfortunately a resummoned Banasuva took out Old Major in return, dropping another Fabric Marker for the Arcanists to take.

At this point the Gremlins were thoroughly beaten, with the Arcanists controlling five of the six Fabric Markers. Despite Cursed Object usually being an easy scorer for the Pigs, they had been too preoccupied with avenging Gracie to score anything!

Hopefully the Gremlins will have better luck with the Self-Righteous Man and the Trickster...!

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